![]() ![]() ![]() Plus, it's a hell of a lot easier to rocket back when you're at the edge.ĥ) You will need some DPS killing the endlessly spawning mobs on your own airship, especially since they become stronger the longer they are alive. ![]() Plus, ranged DPS can already shoot the NPCs doing the random AoE damage.ģ) Don't stand in the big obvious rocket attacks.Ĥ) The tank going over to the enemy airship can position the boss near the ledge and be in range of healers from the friendly airship - no healers really need to go over there at all, although we sent one anyway in case one of our DPS stood in the big obvious rocket attack. We chose for melee to be in there since the cannons getting frozen is a sign that DPS (and tank) needs to jetpack over and kill the mage. They can be melee or ranged, it doesn't matter much. First for mobs that spawn on your airship, while the other temporarily tanks the boss when the mage freezes your cannons.Ģ) Have DPS assigned to the cannons.
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